

In the cut-scenes that show your jet fighter landing on a landing strip in order to reload the missile supply, there are some special vehicles that will make a cameo appearance. After Burner II was released in October 1987.Īfter Burner II was originally planned to have a World War II theme and be a realistic flight sim, but the idea was dropped because Yu Suzuki stated that 'it would not have fit the arcade scene.' A pure dogfighter was not his intention.Īfter Burner II is essentially the same game as "After Burner", but there are a few differences, mainly the fact that it is possible to control your plane speed. Missile stocks are replenished at the end of every 2nd stage, either by the appearance of a large support plane that automatically links up with the player's jet fighter, or by landing on a military airstrip - which again happens automatically.Īfter Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success.Īfter Burner was released on Jin Japan. To deploy missiles, the player must first 'lock-on' to the target, a sound will indicate that the lock has taken place and missiles should then be fired, these will home in on and destroy the locked-on enemy fighter. The gun has infinite ammunition and targeting is achieved by maneuvering the Tomcat so that the targeting cursor situated just in front of the jet is placed over an enemy fighter. The F14 is equipped with a machine gun and a limited number of homing missiles. Players must fight their way through 21 colourful, fast-moving stages, shooting down waves of enemy fighters while avoiding the enemy's incoming missiles. After Burner and its immediate sequel After Burner II are chase-view, arcade video game shoot-em-ups.Īnother Sega game rendered with their then-ubiquitous 3-D sprite-scaling technology this time putting the player into the seat of a powerful F14 Tomcat jet fighter.
